11/11/2023 0 Comments Jedi academy download![]() The fireworks should display properly in most maps with a high enough skybox. I can't state enough how I HATE MP for how limited it is compared to SP. Who knows, maybe the Future will bring a solution to make it work properly for MP too. So, unfortunately, it is for SP only, although the fireworks effects can be used in MP with a fxFile in the map. Unfortunately, while it works fantastically in SP, MP doesn't quite like it, and refuses to properly play the effects in animevents.cfg. Set off fireworks! Cast snowballs! Or at least, that was the intent. I was surprised that I couldn't find any fireworks for Jedi Outcast or Jedi Academy (or maybe I just didn't see them), so I decided to make a few for the Holiday Contest. Next type "helpusobi 1".hit enter (cheats are now on).next type sabercolor 1 or 2 Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. In order to use NPC's you will need to activate cheats here's how you do it. Steam "C:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base" ![]() Place tfuhudsabers.pk3 into the "StarWars JediKnight Jedi Academy/GameData/basefolder". Krome Studios Idea and some parts of the Original Hud, I made an HD inspired version With this mod, you'll be able to feel like the real Galen Marek, ready to fight and honor the legacy of his predecessor, Kento Marek. The hud is equally impressive, with streamlined layouts and subtly displayed information. With a simple and elegant design, the lightsaber has a thin and long blade, with the same electric blue glow effect as the iconic Jedi weapon. This hud and lightsaber mod for Jedi Academy is inspired by the PS2 version of The Force Unleashed, lightsaber a resemblance to those seen in the Star Wars prequels. Shader files to be put in "base" folder, and early in Special thanks goes to tayst on JKHub Discord server,įor helping me solve an issue with the radar. To be a standard photoshop vector object though. If you wanna tinker with the radar file, I have provided To uninstall, simply remove the files from the Put this file into the GameData/zykmod folder. zzz_ArkhamKnight_RADAR.pk3 goes also to your 000_ArkhamKnight_RADARShader.pk3, goes to your Like the Batmobile's radar in Arkham Knight.īest experienced with Zykmod, as Bounty HunterĬlass (upgraded), as the radar can scan for both This mod alters the radar in multiplayer to look I used GIMP to resize the images, and in some cases, perform some gamma correction, or other minor edits. The upscaled versions of t1_danger, t1_rail, t2_dpred, t2_rancor, t3_byss and vjun1 were created with Upscayl / Real-ESRGAN: Screen Space Reflections (SSR ) - only on a few select maps I used ReShade () to inject some post-processing:Īnti-aliasing (usually SMAA, sometimes FXAA SMAA ) The textures come from a mod named "Jedi Academy 2019 Edition - 4K Textures", which provides AI-upscaled versions of the original textures. Here's a list of mods, tweaks, and tools that were used to create the levelshots: Optionally, to replace the levelshots of t1_danger, t1_rail, t2_dpred, t2_rancor, t3_byss and vjun1 by in-engine screenshots, you can also put widescreen_levelshots_bonus.pk3 in your GameData/base folder. Put widescreen_levelshots.pk3 in your GameData/base folder. Loading a map in multiplayer causes the levelshot to be displayed fullscreen, which makes the original levelshots (512x512) horribly pixelated, and somewhat stretched. Widescreen_levelshots_bonus.pk3 includes only brand new, in-engine levelshots for these 6 maps. Widescreen_levelshots.pk3 includes all of the levelshots.Ī few of them had no in-engine screenshot, originally:įor these 4 maps, widescreen_levelshots.pk3 includes AI-upscaled versions. While they're slightly different from the original levelshots, they were shot roughly in the same location on each map, and with a similar camera angle.Īs of version 1.0, this mod includes levelshots for all 56 base maps (33 single player maps + 23 multiplayer maps). They were shot at 1920x1080, and then scaled to 2048x1024 (the dimensions need to be powers of 2). This modification brings reworked levelshots, with a higher resolution, and is designed for use on a monitor with a 16:9 ratio.
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